A Card Game About Surviving
Your Worst Day

Choose your coping strategy. Sabotage your friends. Try not to have a breakdown before bedtime. 2–5 players. 30 minutes. Zero chill.

Join the waitlist · Coming to Kickstarter 2026

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You're in. Your day just got 2% more survivable.

What Is MENTAL?

Five Brains.
One Bedtime.
Good Luck.

MENTAL is a competitive card game where each player is a character with a mental health condition — OCD, depression, PTSD, bipolar, or schizophrenia — racing through a single day to reach their bed. Pick coping cards from a shared Market. Manage your Anxiety Meter. Sabotage everyone else's day. First one to crawl under the covers without spiraling out wins.

2–5
Players
30'
Play Time
16+
Age
140
Cards
Riley silhouette Riley
Mo silhouette Mo
Jax silhouette Jax
Sable silhouette Sable
Kai silhouette Kai
Card Showcase

Cards That Hit Different

140 cards. Zero punches pulled. Here are some favorites.

Coping

Brush Teeth Like a Functioning Adult

"Day four of brushing consistently. At this rate you'll floss by December. Maybe."

Coping

Doomscroll to Oblivion

"Just one more video. Just one more. Just one—"

Coping

Dear Diary, WTF

"You wrote 'I'm grateful for...' and stared at the blank space for eleven minutes. Then wrote 'cheese.'"

Attack

Reply All Catastrophe

"You meant to send it to one person. You sent it to 247."

Defense

Emotional Support Animal

"Science says petting a dog lowers cortisol. Science is correct. Science should prescribe more dogs."

Defense

Dissociate

"You're not here. You're on a beach. No, you're a rock. You are the concept of a rock."

Coping

Pay-Per-Cry

"Two hundred bucks an hour to hear 'And how does that make you feel?' Broke and emotionally seen, that's how."

Attack

3 AM Flashback

"Your brain has prepared a slideshow of your worst moments. Enjoy."

The Cast

Choose Your Affliction

Each character plays differently. Each one hits too close to home. Which one are you?

Riley, the OCD character — silhouette
Riley
OCD

"If you touch my stuff, I will end you."

Mo, the Depression character — silhouette
Mo
Depression

"Busy questioning every choice I've ever made."

Jax, the PTSD character — silhouette
Jax
PTSD

"I'm fine. I said I'm FINE. What was that noise?"

Sable, the Bipolar character — silhouette
Sable
Bipolar

"Learned Portuguese. €400 on crystals. Why is everyone worried?"

Kai, the Schizophrenia character — silhouette
Kai
Schizophrenia

"Have you considered that the toaster might be lying?"

The Rules (Sort Of)

How To Survive The Day

Four steps between you and a good night's sleep. None of them are easy.

01
Choose Your Coping

5 face-up cards. Your options today. Choose wisely. Or don't.

02
Make It Through

Advance through your day. Some choices spike your anxiety. Calm choices take longer. Every card is a tradeoff.

03
Mess With Each Other

Wreck someone else's progress. Or shield yours. Sabotage is limited. Defense is always available.

04
Get To Bed

First to 11 PM with anxiety under control wins. Sounds easy. It is not.

Playtester Reactions

What People Are Saying

Real quotes from real playtests. (Names changed because they're embarrassed.)

"I laughed so hard at 'Pay-Per-Cry' that I had to pause the game to text my therapist a screenshot. She approved."

— Anna, Playtester

"My friend group has now adopted 'breathe dammit' as a verbal tic. We say it to each other in the grocery store. We are unwell."

— Tom, Playtester

"I've never felt so seen by a card game. Also I lost in 12 minutes because someone played 'Doorbell of Doom' on me. 10/10."

— Lieke, Playtester
Questions, Answered

Things People Ask

If your question isn't here, email [email protected]. I read every one.

Is this making fun of mental illness?

No. MENTAL was made out of my own lived experience with mental health conditions, with input from the community — both mental health professionals and fellow patients. The humor comes from recognition, not ridicule. It's the relief of seeing your weirdest day named out loud, played back as a card you can laugh at because somebody else gets it too. If a card hits close to home, that's the point. If it hits wrong for you, that's completely valid — this game isn't for everyone, and it's not trying to be.

When does it ship?

The Kickstarter campaign launches in 2026. If we hit our funding target, fulfillment to backers begins in 2027. Subscribers to this waitlist get early bird Kickstarter pricing and an exclusive promo card you can't get anywhere else.

How much will it cost?

Final pricing is set at Kickstarter launch, but expect the base game to land around €25–30. Early bird Kickstarter pricing for waitlist subscribers will be a few euros below that. Stretch goals and add-ons (extra cards, expansions, deluxe components) will be optional. Roughly the same cost as one therapy session, but you can replay it forever and your friends are technically free.

Where can I buy it after Kickstarter?

Direct from mental.cards after the campaign closes, plus selected tabletop retailers. I have a genuine soft spot for independent game stores — those slightly chaotic, beautifully cluttered places where someone behind the counter actually wants to know what you're playing. If you want MENTAL on a local shelf, please ask. Independent retailers genuinely listen to customer requests, and those requests help us decide who to work with.

What language is it in? Will there be translations?

Launching in English. A Dutch translation is highly likely (I'm Dutch, and translating my own game into my own language seems like a reasonable use of an evening). Other languages depend on Kickstarter demand — if there's a community asking for German, French, Spanish, or Portuguese, we'll make it happen. Kai's first language ("Toaster") will not be supported. I'm not fluent.

Why 16+? Can younger players handle it?

The 16+ rating reflects mature themes (mental health, mild language, dark humor) rather than graphic content. There's nothing explicit, no slurs, no shock value for its own sake — just adult-honest humor about adult-honest experiences. Younger players who handle dark comedy elsewhere will probably be fine, you know your group best. And honestly: I'd rather younger people be talking about mental health, in any form, than not. The age rating is about the game's tone, not the topic.

Will there be expansions?

Yes, and I'm already excited about a few directions. New characters representing more conditions, themed expansions, mechanics that don't quite fit in the base game. I have ideas everywhere. But my focus right now is getting this base version developed, shipped, and into your hands. Expansions only matter if the foundation is solid. So: yes, definitely, but in their own time.

Will there be a digital version?

Maybe one day. Maybe very, very far down the road. Right now, designing this game gives me positive energy I've been missing for years, and the magic of tabletop — sitting around a table with friends, watching someone read "Reply All Catastrophe" out loud while staring you dead in the eye — is genuinely my favorite thing about it. A digital version isn't a no, exactly. Life has surprised me plenty. But I'm not chasing it.

Two Exclusive Promo Cards · Early Bird Pricing

Be First In Line For Your Worst Day Ever

Sign up and I'll send you Out of Office — an exclusive Coping card delivered to your inbox right away. Stress Bake ships in your Kickstarter pledge when you become a backer. Plus early bird pricing for everyone on the list.

You're in. We'll see you on launch day.

Michiel Mennen, designer of MENTAL
About The Designer

Michiel Mennen

I've been a tabletop gamer since I could sit at a table. Now I'm finally making the leap from hobbyist to actual game developer.

I live with mental health conditions of my own — and the therapists, aid workers, and fellow patients I've met along the way have shaped how I see this game. MENTAL is for them. And for everyone who's ever had to laugh at the dark just to keep walking through it.

"MENTAL was designed with input from the mental health community. The humor comes from recognition, not ridicule. If a card hits close to home — good. That means it's working." — Michiel

🇳🇱 Designed in The Netherlands